Behavior, Exercise Adherence and Motivation (BEAM) Lab
Illuminating the pathways to lasting physical activity.
The BEAM Lab investigates how psychological and behavioral strategies can enhance motivation to exercise and promote long-term adherence to physical activity. By combining behavioral science with innovative interventions, we aim to shine a light on what helps people stay active for life.
Gamification Focus
Gamification is the application of video game components (e.g., badges) to a nonvideo game scenario. This has been applied to exercise using gamified fitness applications (e.g., Pok茅mon Go) and exergaming (e.g., the Nintendo Switch). Gamification of exercise may be a viable modality for increasing physical activity behaviors and increasing enjoyment toward physical activity.
Current Research: We are currently investigating how immersive exercise modalities (exergaming and VR treadmill) impact affective valence, enjoyment and perceived exertion when exercise is performed above ventilatory threshold. This study is ongoing.
Exercise Psychology Focus
Current Research: We are currently exploring coping mechanisms employed by regular exercisers with the intention of promoting adherence to exercise routines in physically inactive individuals.
- Virtuix Omni One VR Treadmill
- Nintendo Switch
- Meta Quest VR Headsets
- Polar H10 Hear Rate Monitors
- VO2 Master Analyzer
If you are interested in conducting research in the BEAM Lab as a graduate student, apply for 日本av视频's Graduate School and reach out about funding opportunities! Students usually work 10-20 hours per week.
We are always looking for interested undergraduate volunteers in the lab! If you are interested, please reach out to Jessica Smith-Ricketts.
Undergraduate Research Assistants
- Wylie Mursu
- Damon Sanstead